Name: GG
LJ:
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Email: sailorstarcomedy@hotmail.com
Messenger: FullArmoredGG (AIM)
Feel free to use this post as an HMD. If you have any issues with the way I play Uncle Albert, please bring them to my attention in whatever method makes you the most comfortable.
- CHARACTER INFORMATION
NAME: Albert Wesker
CODENAME: None ("Biggest Douche in the Universe", unofficially)
SERIES/SOURCE: Resident Evil
AGE: 48
GENDER: Male
ROLE: Villain
BACKGROUND:
(TL;DR ALERT)
Albert Wesker was groomed from a young age for a position at Umbrella Corporation and at 17 was chosen for enrollment at the exclusive Umbrella Management Training Facility under the tutelage of Dr. James Marcus, head researcher. Out of all the trainees, only Wesker and another student, William Birkin, showed the potential for high positions in Umbrella and Marcus encouraged a rivalry between them-- however, Wesker and Birkin became friends and partners behind his back. Wesker got an early start on his villainy when Umbrella founder Ozwell E. Spencer ordered he and Birkin to assassinate their teacher-- the two of them had Marcus gunned down and stole all of his research on the T-virus.
Wesker and Birkin spent the next years working as researchers in the Umbrella Laboratories based in Raccoon City. The two of them worked on the development of biological weapons through unethical and downright diabolical experiments on a variety of test subjects, but the most promising results came from those performed on mutant humans. In the meantime, Wesker was placed within the Raccoon City Police Department as the captain of the elite special forces unit S.T.A.R.S.. Umbrella ordered him to test out the viability of the new Tyrant weapon (created from a mutant) against an elite military unit, so Wesker planned to lure his entire squad into Umbrella's Arklay Mansion Laboratory to gather the combat data that resulted from all of their messy deaths.
Over the course of two days in July, 1998, the entire S.T.A.R.S. unit was wiped out by Umbrella's horrific creations in the mansion, with the exception of five people-- two of them, Chris Redfield and Jill Valentine, confronted Wesker in the basement of the laboratory, having found out what he was up to. Wesker boasted about his success and waxed poetic about the beauty of science as he released the Tyrant weapon-- which promptly impaled him with its gigantic claws and tossed him aside like a rag doll. The surviving S.T.A.R.S. escaped the mansion just as it was blown to bits by the self-destruct sequence.
JUST AS PLANNED.
Wesker, as it turns out, did not die when he was impaled-- his death there was a necessary step in an experiment he and Birkin were collaborating on. Birkin had created a virus that would give the one infected by it mutant-like powers, thereby bypassing the need to abduct mutant test subjects for their experiments-- since, you know, now they could make them from scratch. When Wesker was killed, the virus within him kicked into overdrive, revived him and granted him his own arsenal of mutant powers. His death effectively faked, Wesker went about stealing as much data as he could get from the Arklay Lab before it exploded, then disappeared into the shadows to continue his evil shenanigans.
Wesker spent the next ten years gathering any sort of biological weapon data and samples he could get his hands on, from Umbrella or otherwise-- he snagged the T-Veronica virus from Umbrella's Antarctica facility, he acquired the parasite Las Plagas from an outbreak in rural Spain, and he even got his hands on some of William Birkin's infamous G-virus... by scraping it out of his old partner's charred corpse all over a subway tunnel outside Raccoon City. In the meantime, he built up his own empire of wealth and scientific knowledge, performing his own experiments on animals, unwilling humans and mutants alike, all for whatever could grant him the most profit. Wesker backs one of the largest underground illegal experiment rings in the world and serves as a black market gold mine for terrorists and other shady characters looking for biological weapons to call their own. He is currently working for the company known as "S" (and known publicly as Tricell, Inc), though he holds so many cards in the running of the place he might as well be running it himself.
Eventually Wesker's pursuit of power led him back to seek out Ozwell Spencer, the head of Umbrella who had disappeared after the company's fall in the early 2000s. Finally locating the decrepit old man, Wesker hunted him down at his mansion for a friendly chat. Spencer revealed that for all of Wesker's plotting and planning over the years, the man himself had actually always been a pawn of a much greater gamble-- Albert Wesker was the only survivor of a group of mutant children born and raised from birth to serve as a "new breed" of human beings under their creator and "god", Spencer. The virus Birkin administered to him? Specifically designed with Wesker in mind, and prompted under Spencer's orders. Had Wesker not been a mutant in the first place, the virus would have probably just killed him rather than given him any super special powers.
Spencer gloated over the fact that he was Wesker's "god" for approximately thirty seconds before Wesker punched a hole in him. A power-hungry manipulative bastard informed that he had been orchestrated by an even bigger bastard, Wesker had a brief, understandable existential crisis. What was the purpose of his life? Had he ever done anything of his own accord, rather than been programmed to perform by Spencer? What did his wealth of power and influence mean in the face of this revelation? What should he do with himself now?
Spencer's whole plan about becoming a god sounded like a pretty good one. Wesker smoothly decided to pick up the slack and roll with it. After all, shouldn't someone with the right to be a god be capable of becoming a god himself?
PERSONALITY:
Albert Wesker might be called a modern-day Renaissance man: he is a brilliant scientist, a skilled negotiator and businessman and a physical powerhouse with sharp aim, quick reflexes and great cunning. He also seems to follow Renaissance philosophy... of a Machiavellian sort. Make no mistake about it, Wesker is a power-hungry, manipulative psychopath. Calculating and absolutely amoral, Wesker will do whatever it takes to make sure he comes out on top in any situation-- and he frequently does, no matter who he has to step on in the process. With great financial and scientific resources backing him up, Wesker is constantly plotting his next move and analyzing those around him. This is so he can predict every possible outcome of a situation and ensure that he will be the one holding the cards when all's said and done. Intellectual and charismatic, he's fond of gathering followers and making friends in high places to help him advance his goals-- but his alliances are very easily broken and there is a long trail of former partners behind him, still lying in the tire tracks of the bus he threw them under.
For all his maniacal genius, however, Wesker also has the classic flaw of an evil mastermind: his ego. Considering himself far superior than anyone he is going to come into contact with, Wesker is absolutely assured that nobody will ever be smarter or stronger than he is, nor will they ever outthink him or behave differently than he expects them to-- and while he is usually correct in his assumptions, when someone does defy his carefully-constructed predictions, his plans fall apart. He believes himself above typical, foolish human emotions and failings and doesn't think he's capable of falling prey to them-- even though his self-assured superiority frequently trips him up, he is prone to holding grudges and when things really go to hell, he can be provoked into impulsive, vindictive rage. If Wesker is bested or one of his plans does turn into a disaster, he is usually able to pick up the pieces and salvage something productive out of it-- carrying himself with a smug cruelty that makes his enemies feel like he might have just won anyway. Though if you do make him look the fool, you will have gained yourself a very, very dangerous enemy.
And he will come out on top. So help him.
APPEARANCE:
Wesker is about 6'0" and cuts an imposing physical figure-- he is well-muscled and pale-skinned with blond hair always perfectly swept back across his head. As a villainous dark, foreboding figure, Wesker always wears black. Always. Black suits, black shirts, black ties, black pants, black PVC armor, black trenchcoats, black gloves, you name it, he wears it, it's black. He is also never seen without a pair of black sunglasses. He always wears them. Always. It could be 3 AM in a dark underground laboratory, but Wesker will still be wearing his sunglasses. This is partially to cover up the only physical sign of his mutation-- his eyes are yellow and catlike, and shine red in the dark.
POWERS:
Also, Wesker was not aware of the fact for most of his life, but he was born a mutant, raised and used in Ozwell Spencer's plan to run his own race of superhuman beings. The only powers naturally belonging to him are a mutation that makes his genes especially susceptible to alteration-- he can undergo a variety of experimental processes (space rays, radioactive spiders, whatevs) and pathogens (goofy zombie viruses with alphabet names), and his genes will be able to adjust to them-- making him a lovely blank slate for experiments.
When he was 38, Wesker was subject to an experimental virus specially engineered to his DNA. The experiment brought him back from the brink of death with enhanced powers (and an inexplicable British accent.) Wesker has heightened reflexes and strength, easily able to move much faster and jump much higher than an ordinary human being. He also has something of a healing factor-- he can shrug off gunshots or wounds that would cripple or kill others and has a ridiculous tolerance for pain. Besting him in a fight is difficult, but he is not immortal-- massive traumatic injury can still kill him. The only outward physical sign of this mutation is his eyes-- they are bright yellow with catlike pupils.
Amusingly, though the virus turned him into a ridiculous godmode in nearly every other aspect, canon suggests that Wesker actually has rather poor/sensitive vision (like being unable to see an opponent 20 feet away from him in moderate darkness, and the fact he will go after his sunglasses if you shoot them off his face in this same battle). That's my explanation for how idiotically attached he is to those damn sunglasses. They're prescription.
ANYTHING ELSE?:
Wesker's experimental tampering with his mutant gene has not been without consequence. The virus he used on it is very unstable and he requires a precise dose of serum every day in order to keep his mild godmoding all in order. If he goes a long time without this serum, his powers will weaken and he will become vulnerable. Too much serum acts as a poison to him.
Tags: